# Deferred ideas Parked on purpose; nothing here is built. ## Cloudflare Worker as a YouTube fetch fallback (deferred 2026-10-01) Idea: a free Cloudflare Worker (e.g. https://gist.github.com/hizkifw/ae229eb0c5ff809fc2a4a88735bfd604) that fetches the watch page, decodes the signature cipher and streams a chosen `itag`, so downloads come from somewhere other than the server's single IP. Why it was not adopted yet (read from the gist, never deployed or tested): - The fetch still happens from Cloudflare's datacenter egress, which YouTube often challenges or blocks; the IP is shared with every other Worker. - It uses the old watch-page + cipher approach (ytdl-core). No PO tokens, no throttle handling, adaptive formats only, so it breaks as YouTube changes. - Free tier CPU (~10 ms/request, check current limits) may not cover decoding the player script, and proxying large media may breach Cloudflare's terms. - Stream URLs are bound to the fetching IP, so the Worker has to relay the bytes itself. If revisited: deploy with `wrangler`, test ~10 real videos, and if it works add it as the last tier behind an env var (`YT_WORKER_URL`): server cache → server yt-dlp → Worker, with the result going through `validateMedia`. A newer Worker could use the Android/iOS client endpoints (no cipher) but hits the same IP and token blocks. ## Device-side download (Android app) (deferred 2026-10-01) A web page cannot fetch googlevideo.com (CORS, PO tokens), and a yt-dlp WASM build does not change that. The workable route is an Android app that runs yt-dlp (or an equivalent extractor) on the phone's own IP, checks the server cache first, then uploads the finished file in the background through the device intake (`POST /api/p2p/intake`, `server/p2p-intake.js`). The server's yt-dlp stays as the fallback when the device fails. ## Client-side video editing with ffmpeg.wasm (deferred 2026-10-02) Skipped on purpose. ffmpeg.wasm is about 25–30 MB, and fast (multi-threaded) use needs cross-origin isolation (COOP/COEP). That would break the YouTube thumbnails and avatars unless every image host sends CORP headers, and we do not control `i.ytimg.com` / `ggpht.com`. The server already trims video (edit & download runs ffmpeg there), so the browser gains nothing it needs. Revisit only if offline editing becomes a requirement; then load it lazily from a worker and measure the isolation fallout first.