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2 Commits
5b259a1ac1
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63ff2173d8
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63ff2173d8 | ||
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a143c8331d |
@@ -2704,6 +2704,24 @@ const Player = {
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SOFT_SYNC_THRESHOLD: 0.08,
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HARD_SYNC_THRESHOLD: 0.3,
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SLEW_RATE: 0.04, // playbackRate offset applied while easing back into sync
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SNAP_COOLDOWN_MS: 3000, // after a hard snap, only slew for this long
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_seekLag: 0.25, // seconds the last video seek took (measured), used as the snap lead
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// Seek the muted video to where the sounding clock WILL be once the seek lands,
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// measuring how long seeks take on this device so the lead adapts.
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snapVideoTo(V, clock) {
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const rate = (clock && clock.playbackRate) || 1;
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const lead = clock && !clock.paused ? Math.min(1.5, this._seekLag) * rate : 0;
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const target = ((clock && clock.currentTime) || 0) + lead;
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const started = performance.now();
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this._internalSeek = true;
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this._lastSnapAt = Date.now();
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V.addEventListener('seeked', () => {
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const took = (performance.now() - started) / 1000;
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this._seekLag = Math.max(0.05, Math.min(1.5, this._seekLag * 0.5 + took * 0.5));
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}, { once: true });
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V.currentTime = target;
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},
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// Shared by the 1s watchdog tick and the master 'playing' handler so both
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// paths get the same no-pop behavior.
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@@ -2719,12 +2737,18 @@ const Player = {
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correctDrift() {
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if (this.mode !== 'dual' || !this.secondary || this.master.paused) return;
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if (this.secondary.paused) return; // resume paths own this case
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// A seek still in flight is not drift: re-snapping now restarts the seek and,
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// on iPhone, loops "seek → land behind → seek again" (stutter after resuming).
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if (this.master.seeking) return;
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const drift = this.secondary.currentTime - this.master.currentTime;
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const abs = Math.abs(drift);
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if (abs >= this.HARD_SYNC_THRESHOLD) {
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if (abs >= this.HARD_SYNC_THRESHOLD && Date.now() - (this._lastSnapAt || 0) < this.SNAP_COOLDOWN_MS) {
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// Just snapped: ease in instead of snapping again.
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const base = parseFloat(els.speed.value) || 1;
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this.master.playbackRate = drift > 0 ? base + this.SLEW_RATE * 2 : base - this.SLEW_RATE * 2;
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} else if (abs >= this.HARD_SYNC_THRESHOLD) {
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// Snap the muted video onto the audio clock (inaudible).
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this._internalSeek = true;
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this.master.currentTime = this.secondary.currentTime;
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this.snapVideoTo(this.master, this.secondary);
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this._resyncSpeed();
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} else if (abs >= this.SOFT_SYNC_THRESHOLD) {
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// Video behind audio -> speed the video up; ahead -> slow it down.
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@@ -2841,7 +2865,7 @@ const Player = {
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this.master = V;
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this.secondary = A;
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try {
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if (AudioContinuity.needsAlignment(V.currentTime, t, 0.12)) { this._internalSeek = true; V.currentTime = t; }
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if (AudioContinuity.needsAlignment(V.currentTime, t, 0.12)) this.snapVideoTo(V, A);
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if (this._wantsPlaying) audioContinuity.play(V);
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} catch { /* the watchdog picks up whatever is left */ }
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return;
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@@ -2853,7 +2877,7 @@ const Player = {
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this.mode = 'dual';
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this.secondary = A;
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V.muted = true;
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if (AudioContinuity.needsAlignment(V.currentTime, t, 0.12)) { this._internalSeek = true; V.currentTime = t; }
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if (AudioContinuity.needsAlignment(V.currentTime, t, 0.12)) this.snapVideoTo(V, A);
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if (this._wantsPlaying) audioContinuity.play(V);
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} catch { /* the watchdog picks up whatever is left */ }
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},
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@@ -69,3 +69,7 @@
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/* Raise existing ancestry instead of moving a playing video in WebKit. */
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body.landscape-fs .orientation-ancestor { z-index: 10001 !important; transform: none !important; filter: none !important; overflow: visible !important; }
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body.landscape-fs { overflow: hidden; }
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/* While the app's own fullscreen is up, nothing of the app may show around or over it. */
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body.landscape-fs .orientation-ancestor { -webkit-backdrop-filter: none !important; backdrop-filter: none !important; contain: none !important; will-change: auto !important; perspective: none !important; clip-path: none !important; isolation: auto !important; }
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body.landscape-fs :is(.topbar, #bottomNav, #miniBar, #sectionRail, #toastContainer, .sheet-backdrop, .f7s-sheet) { visibility: hidden !important; }
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body.landscape-fs > .player-stage.orientation-overlay { z-index: 2147483000 !important; }
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@@ -17,6 +17,12 @@
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let active = false, custom = false, native = false, locked = false, angle = 0, timer, hideTimer;
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const ancestors = [];
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for (let el = stage.parentElement; el && el !== document.body; el = el.parentElement) ancestors.push(el);
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// iOS (no element fullscreen) draws its own fixed overlay. Any ancestor with a filter,
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// backdrop-filter, containment or clipping traps a fixed child, which showed the app
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// around the video on iPhone. Lift the stage to <body> for the overlay and put it back after.
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let home = null;
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function lift() { if (home || stage.parentElement === document.body) return; home = { parent: stage.parentElement, next: stage.nextSibling }; document.body.append(stage); }
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function unlift() { if (!home) return; const { parent, next } = home; home = null; if (next && next.parentNode === parent) parent.insertBefore(stage, next); else parent.append(stage); }
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const hud = document.createElement('div'); hud.className = 'fullscreen-hud'; hud.hidden = true;
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hud.innerHTML = '<div class="fullscreen-top"><div class="fullscreen-title" aria-live="polite"></div><button type="button" aria-label="Exit fullscreen" title="Exit fullscreen"><svg viewBox="0 0 24 24" aria-hidden="true"><path d="M9 4H4v5m0-5 6 6m5 9h5v-5m0 5-6-6"/></svg></button></div><div class="fullscreen-controls"><button type="button" aria-label="Play or pause" title="Play or pause"><svg class="fill" viewBox="0 0 24 24" aria-hidden="true"><path d="M8 5v14l11-7z"/></svg></button><input type="range" min="0" max="1000" value="0" aria-label="Seek video"><button type="button" class="fullscreen-orientation" aria-label="Change fullscreen orientation" title="Change fullscreen orientation"><svg viewBox="0 0 24 24" aria-hidden="true"><path d="M4 8V4h4M20 16v4h-4M4 4l6 6m4 4 6 6M20 8V4h-4M4 16v4h4M20 4l-6 6m-4 4-6 6"/></svg></button><button type="button" class="fullscreen-fit" aria-label="Change video fit" title="Change video fit"><svg viewBox="0 0 24 24" aria-hidden="true"><path d="M4 7V4h3M17 4h3v3M20 17v3h-3M7 20H4v-3M7 9h10v6H7z"/></svg></button></div>';
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stage.append(hud);
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@@ -56,7 +62,7 @@
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const value = normalize(settings().fullscreenOrientation);
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if (!custom && value !== 'auto') {
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try { await screen.orientation.lock(value); locked = true; if (!active) { screen.orientation.unlock(); locked = false; return; } }
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catch { if (!active) return; custom = true; stage.classList.add('orientation-overlay'); }
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catch { if (!active) return; custom = true; lift(); stage.classList.add('orientation-overlay'); }
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}
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layout();
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}
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@@ -77,6 +83,7 @@
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hud.hidden = true; hud.classList.remove('hud-hidden'); stage.classList.remove('orientation-overlay', 'orientation-fullscreen');
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delete stage.dataset.fullscreenRotation; document.body.classList.remove('landscape-fs');
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delete stage.dataset.fullscreenFit;
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unlift();
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if (locked) { screen.orientation?.unlock?.(); locked = false; }
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}
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function leave() {
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@@ -92,7 +99,7 @@
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if (!stage.requestFullscreen) throw new Error('Custom fullscreen');
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await stage.requestFullscreen();
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native = true;
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} catch { custom = true; stage.classList.add('orientation-overlay'); }
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} catch { custom = true; lift(); stage.classList.add('orientation-overlay'); }
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if (!active) return;
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await orient();
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if (!active) return;
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