Keep iPhone audio playing through background handoffs
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88
docs/fullscreen-background-audio.md
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88
docs/fullscreen-background-audio.md
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# Fullscreen orientation and iPhone audio continuity
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## Task A — done
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Settings → Listening → Video & fullscreen offers Auto (follow device), Landscape,
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and Portrait. The choice persists on this device and can be cycled from the
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fullscreen controls. Supported browsers request fullscreen and then lock the
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selected orientation; Auto leaves orientation unlocked. Exit releases our lock.
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When orientation locking or element fullscreen is unavailable, the player uses a
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viewport overlay. A portrait viewport with Landscape selected rotates the existing
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stage and its controls 90 degrees; Portrait in a landscape viewport rotates it
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in the opposite direction. Safe-area padding follows the rotated axes. Touch
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seeking, double-tap seeking, volume/brightness swipes and pinch movement use
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inverse coordinates. The video stays in its existing DOM position to avoid
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interrupting WebKit playback. Controls and browser fullscreen exit restore the
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inline surface, including when a native orientation lock was rejected.
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Safari's custom overlay fills the available dynamic viewport; it cannot force
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Safari to hide browser chrome or change the phone's physical orientation. An
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installed PWA has no browser toolbar occupying that viewport.
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Files: `frontend/fullscreen-orientation.js`, `.css`, `.test.js`, small hooks in
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`app.js`, `index.html`, `sw.js`, `tests/fullscreen-orientation.spec.js` and
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`playwright.fullscreen.config.js`.
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## Task B — done; physical iPhone verification remains
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The previous progressive handoff loaded the audio source and sought it only when
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the page was hidden, then paused the video before transferring master ownership.
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That required a cold audio decoder start and allowed pause-handler re-entry.
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Foreground recovery also sought the video, whose shared seeking handler then
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sought the still-playing audio. Repeated play/playing/focus/watchdog handlers
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could independently issue the same audio play/seek requests.
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On iPhone, progressive playback now uses the existing dual playback path from the
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start: a muted video and an audible audio element. Saved files use the same local
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source; streams prefer their audio-only URL, falling back to the muxed source.
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EQ-render playback already used this path and remains unchanged. Locking promotes
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the already-playing audio to master without loading, seeking or restarting it.
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Unlocking aligns only the silent video; its internal seek does not propagate to
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the audible audio. Pending play requests are shared, small drift does not cause
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seeks, and the watchdog never seeks an element to itself. Hidden focus events do
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not restore the video prematurely. The audio clock still owns background progress
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and ended events, preserving auto-advance and lock-screen playback intent.
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This uses an audio decoder alongside video while visible. Audio-only playback
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and tracks that start while already backgrounded retain their existing paths.
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Browsers other than iPhone retain their foreground progressive path. Their cold
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handoff fallback now sets master ownership before media events and waits for audio
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to play before pausing video; returning keeps that audio playing while video resumes.
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Files: `frontend/audio-continuity.js`, `.test.js`, player/event hooks in `app.js`,
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`index.html`, `sw.js`, `tests/audio-continuity.spec.js`, and
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`playwright.audio-continuity.config.js`.
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## Validation and hardware review
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- 132 frontend unit tests pass, including orientation mapping, source selection,
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small-drift policy, concurrent play deduplication, autoplay rejection retry, and
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stale pending requests after pause/source reset.
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- `node --check frontend/app.js` and `bun build --no-bundle server/server.js` pass.
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- Eight fullscreen browser cases pass in Chromium/WebKit at 390 × 844, covering
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Classic and Glass Stage overlays, visible controls, quick toggle, exit/restore,
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lock/unlock calls and browser exit after lock rejection.
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- Four audio browser cases use real local PCM media in Chromium/WebKit, with an
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iPhone user agent, covering saved and streamed progressive attachments. Repeated
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visibility/pagehide/focus/pageshow events keep the same advancing audio element
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with zero audio loads, pauses, seeks or additional play calls.
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- All 155 server tests pass with `YTDLP_PATH=/tmp/ytplayer-test-yt-dlp` (the existing
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local test ZIPAPP). The initial default run failed because the system Python
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environment lacked `yt_dlp`; no server changes were necessary.
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Review on an actual iPhone in Safari and installed PWA: saved MP4, streamed songs,
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EQ renders, multiple lock/unlock and app switches, auto-advance while locked,
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Media Session controls, seeking and PiP. Test Landscape/Portrait with safe areas,
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rotation and touch swipes in both themes. On Android/PWA, verify an actual native
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orientation lock and release; browser tests verify API calls with a controlled
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orientation implementation.
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iOS may suspend JavaScript, pause media or interrupt the audio session during lock,
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app switching, route changes or incoming calls. A web app cannot guarantee a zero
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OS-level gap. These tests demonstrate removal of application-induced source
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reloads and audio seeks; desktop WebKit cannot simulate physical iOS suspension.
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Tracks first started in the background still reattach their picture on return;
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that existing transition also needs hardware review.
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No server imports were added, and nothing was pushed or deployed.
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@@ -2495,6 +2495,19 @@ const Player = {
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}
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},
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// Use one uninterrupted audio decoder on iPhone from the first play. Locking
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// then promotes that existing clock; it never loads/seeks a new sound source.
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prepareBackgroundAudio() {
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if (!IS_IOS || this.mode !== 'progressive') return;
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const source = AudioContinuity.progressiveSource(current, els.video.getAttribute('src'));
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if (!source) return;
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this.mode = 'dual';
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this.secondary = els.audio;
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els.video.muted = true;
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els.audio.src = source;
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els.audio.load();
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},
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attach(quality) {
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const V = els.video, A = els.audio;
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// An uploaded audio file has no picture track: play it like audio-only and
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@@ -2508,6 +2521,7 @@ const Player = {
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const audioOnly = data.settings.audioOnly || (current && current.kind === 'audio') || bgStart;
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// Reset
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audioContinuity.reset(V); audioContinuity.reset(A);
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V.pause(); A.pause();
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this.stopDrift();
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this._bgHandoff = false;
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@@ -2551,6 +2565,7 @@ const Player = {
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A.removeAttribute('src'); A.load();
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els.art.classList.add('hidden');
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}
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this.prepareBackgroundAudio();
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this.applyVolume();
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this.applySpeed();
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this.master.load();
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@@ -2596,6 +2611,7 @@ const Player = {
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return;
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}
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this.prepareBackgroundAudio();
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this.applyVolume();
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this.applySpeed();
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this.master.load();
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@@ -2639,15 +2655,14 @@ const Player = {
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play() {
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this._wantsPlaying = true;
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this.master.play().catch(() => {});
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if (this.secondary) {
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this.secondary.currentTime = this.master.currentTime;
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this.secondary.play().catch(() => {});
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}
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audioContinuity.play(this.master);
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audioContinuity.resume(this.secondary, this.master);
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},
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pause() {
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this._wantsPlaying = false;
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this.clearBufferGrace();
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audioContinuity.reset(this.master);
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if (this.secondary) audioContinuity.reset(this.secondary);
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this.master.pause();
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if (this.secondary) this.secondary.pause();
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},
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@@ -2743,8 +2758,7 @@ const Player = {
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// The element that's actually producing sound in the current mode.
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const sounder = this.soundEl;
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if (sounder && sounder.paused) {
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sounder.currentTime = this.master.currentTime;
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sounder.play().catch(() => {});
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audioContinuity.resume(sounder, this.master);
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}
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}, 1000);
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},
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@@ -2785,25 +2799,26 @@ const Player = {
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if (!src) return; // nothing to continue with — leave playback alone
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const V = els.video, A = els.audio;
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try {
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A.src = src;
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A.currentTime = V.currentTime || 0;
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this._bgHandoff = true;
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this.master = A;
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if (A.getAttribute('src') !== src) A.src = src;
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if (AudioContinuity.needsAlignment(A.currentTime, V.currentTime)) A.currentTime = V.currentTime || 0;
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A.volume = V.volume;
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A.muted = V.muted;
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const p = A.play();
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if (p && p.catch) p.catch(() => {});
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V.pause();
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// Making <audio> the master keeps soundEl, the drift watchdog and the
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// progress UI pointed at whatever is actually producing sound.
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this.master = A;
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this._bgHandoff = true;
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audioContinuity.play(A).then(() => {
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if (this._bgHandoff && this.master === A && !A.paused) V.pause();
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});
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// Master ownership is set before play/pause can dispatch another handler.
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} catch {
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this._bgHandoff = false;
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this.master = V;
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}
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},
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// Undo handoffToBackgroundAudio, putting the video back in charge at the
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// position the audio reached while the app was away.
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restoreFromBackgroundAudio() {
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if (document.visibilityState !== 'visible') return;
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// A track that STARTED in the background is audio-only: re-attach its
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// picture at the position the audio reached.
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if (this._bgAudioMode && current && !data.settings.audioOnly) {
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@@ -2823,8 +2838,8 @@ const Player = {
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this.master = V;
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this.secondary = A;
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try {
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V.currentTime = t;
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if (this._wantsPlaying) { const p = V.play(); if (p && p.catch) p.catch(() => {}); }
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if (AudioContinuity.needsAlignment(V.currentTime, t, 0.12)) { this._internalSeek = true; V.currentTime = t; }
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if (this._wantsPlaying) audioContinuity.play(V);
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} catch { /* the watchdog picks up whatever is left */ }
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return;
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}
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@@ -2832,14 +2847,11 @@ const Player = {
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this._bgHandoff = false;
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this.master = V;
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try {
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V.currentTime = t;
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A.pause();
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A.removeAttribute('src');
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A.load();
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if (this._wantsPlaying) {
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const p = V.play();
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if (p && p.catch) p.catch(() => {});
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}
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this.mode = 'dual';
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this.secondary = A;
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V.muted = true;
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if (AudioContinuity.needsAlignment(V.currentTime, t, 0.12)) { this._internalSeek = true; V.currentTime = t; }
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if (this._wantsPlaying) audioContinuity.play(V);
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} catch { /* the watchdog picks up whatever is left */ }
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},
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@@ -2851,12 +2863,10 @@ const Player = {
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if (!this._wantsPlaying) return;
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const sounder = this.soundEl;
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if (sounder && sounder.paused) {
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sounder.currentTime = this.master.currentTime;
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sounder.play().catch(() => {});
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audioContinuity.resume(sounder, this.master);
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}
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if (this.mode === 'dual' && this.secondary && this.secondary.paused && !this.master.paused) {
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this.secondary.currentTime = this.master.currentTime;
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this.secondary.play().catch(() => {});
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audioContinuity.resume(this.secondary, this.master);
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}
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},
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};
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@@ -2933,7 +2943,7 @@ function wirePlayerEvents() {
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const masterIs = (el) => Player.master === el;
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function bind(el) {
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el.addEventListener('play', () => { if (masterIs(el) && Player.secondary && Player.secondary.paused) { Player.secondary.currentTime = el.currentTime; Player.secondary.play().catch(() => {}); } updatePlayBtn(); });
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el.addEventListener('play', () => { if (masterIs(el)) audioContinuity.resume(Player.secondary, el); updatePlayBtn(); });
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el.addEventListener('pause', () => {
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// iOS paused the master video because the app went to the background
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// (sometimes before visibilitychange arrives): hand the sound over now.
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@@ -2983,8 +2993,7 @@ function wirePlayerEvents() {
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if (Player.secondary && !el.paused && Player.secondary.paused) {
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// Resume-only path (audio silently paused by iOS or a real stall):
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// seeking a *paused* audio element is inaudible, so sync then play.
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Player.secondary.currentTime = el.currentTime;
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Player.secondary.play().catch(() => {});
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audioContinuity.resume(Player.secondary, el);
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} else if (Player.secondary && !el.paused) {
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// Audio kept playing through the video stall — realign the video.
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Player.correctDrift();
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30
frontend/audio-continuity.js
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30
frontend/audio-continuity.js
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(function (root) {
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'use strict';
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function progressiveSource(current, videoSource) {
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return current?.eqAudioUrl || current?.localUrl || current?.audioUrl || videoSource || '';
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}
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function needsAlignment(time, clock, threshold = 0.3) {
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return Number.isFinite(time) && Number.isFinite(clock) && Math.abs(time - clock) >= threshold;
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}
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function create() {
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const pending = new WeakMap();
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function play(element) {
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if (pending.has(element)) return pending.get(element);
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if (!element.paused) return Promise.resolve();
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let request;
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try { request = Promise.resolve(element.play()); } catch (error) { request = Promise.reject(error); }
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// Preserve the intent to play after an OS interruption; the watchdog retries.
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request = request.catch(() => {}).finally(() => { if (pending.get(element) === request) pending.delete(element); });
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pending.set(element, request); return request;
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}
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function resume(element, clock) {
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if (!element || !element.paused || pending.has(element)) return;
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if (clock && element !== clock && needsAlignment(element.currentTime, clock.currentTime)) element.currentTime = clock.currentTime;
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return play(element);
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}
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return { play, resume, reset: element => pending.delete(element) };
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}
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const api = { progressiveSource, needsAlignment, create };
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if (typeof module !== 'undefined' && module.exports) module.exports = api;
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else { root.AudioContinuity = api; root.audioContinuity = create(); }
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})(globalThis);
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43
frontend/audio-continuity.test.js
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43
frontend/audio-continuity.test.js
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const { progressiveSource, needsAlignment, create } = require('./audio-continuity');
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test('iPhone progressive audio uses saved/EQ sources before remote fallbacks', () => {
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assert.equal(progressiveSource({ localUrl: 'blob:saved', audioUrl: 'remote' }, 'mux'), 'blob:saved');
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assert.equal(progressiveSource({ eqAudioUrl: 'blob:eq', localUrl: 'blob:saved' }), 'blob:eq');
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assert.equal(progressiveSource({ audioUrl: 'audio' }, 'mux'), 'audio');
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assert.equal(progressiveSource({}, 'mux'), 'mux');
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});
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test('small drift and invalid clocks do not trigger an audible seek', () => {
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assert.equal(needsAlignment(50.05, 50), false);
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assert.equal(needsAlignment(49, 50), true);
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assert.equal(needsAlignment(NaN, 50), false);
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});
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test('simultaneous play, visibility and watchdog resumes share one pending play', async () => {
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let finish, calls = 0, seeks = 0;
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const audio = { paused: true, get currentTime() { return 10; }, set currentTime(value) { seeks++; }, play() { calls++; return new Promise(resolve => { finish = resolve; }); } };
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const controller = create();
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controller.resume(audio, { currentTime: 10.05 });
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controller.resume(audio, { currentTime: 12 });
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const pending = controller.play(audio);
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assert.equal(calls, 1); assert.equal(seeks, 0);
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finish(); await pending;
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controller.resume(audio, audio); // never seek an element to itself
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assert.equal(seeks, 0); assert.equal(calls, 2); finish();
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});
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test('rejected autoplay can retry and only paused, misaligned secondaries seek', async () => {
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const controller = create(); let calls = 0;
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const audio = { paused: true, currentTime: 0, play() { calls++; return Promise.reject(new Error('OS suspension')); } };
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await controller.play(audio); await controller.resume(audio, { currentTime: 4 });
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assert.equal(calls, 2); assert.equal(audio.currentTime, 4);
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audio.paused = false; controller.resume(audio, { currentTime: 10 });
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assert.equal(audio.currentTime, 4); assert.equal(calls, 2);
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});
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test('a new play after pause/source reset is not blocked by a stale promise', async () => {
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const controller = create(), finishes = []; let calls = 0;
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const audio = { paused: true, play() { calls++; return new Promise(resolve => finishes.push(resolve)); } };
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const old = controller.play(audio); controller.reset(audio);
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const fresh = controller.play(audio); assert.equal(calls, 2);
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finishes[0](); await old;
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assert.equal(controller.play(audio), fresh); // old completion cannot discard the new request
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finishes[1](); await fresh;
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});
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@@ -662,6 +662,7 @@
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<script src="p2p-transfer.js"></script>
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<script src="async-guard.js"></script>
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<script src="sw-update.js"></script>
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<script src="audio-continuity.js"></script>
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<script src="fullscreen-orientation.js"></script>
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<script src="settings-sections.js"></script>
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<script src="direct-protocol.js"></script>
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@@ -91,6 +91,7 @@ const SHELL = [
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'/p2p-transfer.js',
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'/p2p-recv-worker.js',
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'/settings-sections.js',
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'/audio-continuity.js',
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'/fullscreen-orientation.js',
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'/fullscreen-orientation.css',
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'/download-errors.js',
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2
playwright.audio-continuity.config.js
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2
playwright.audio-continuity.config.js
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const { defineConfig } = require('@playwright/test');
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module.exports = defineConfig({ testDir: './tests', testMatch: /audio-continuity\.spec\.js/, timeout: 30000, workers: 1, projects: [{ name: 'chromium', use: { browserName: 'chromium' } }, { name: 'webkit', use: { browserName: 'webkit' } }], use: { baseURL: 'http://localhost:8098', viewport: { width: 390, height: 844 }, serviceWorkers: 'block' }, webServer: { command: 'npx serve frontend -l 8098 --no-clipboard', port: 8098 } });
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46
tests/audio-continuity.spec.js
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46
tests/audio-continuity.spec.js
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const { test, expect } = require('@playwright/test');
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const { openClassic, showPlayingFixture } = require('./helpers/classic-fixture');
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// A small local PCM fixture exercises actual media elements without YouTube.
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function wav() {
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const rate = 8000, samples = rate * 12, bytes = Buffer.alloc(44 + samples * 2);
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bytes.write('RIFF'); bytes.writeUInt32LE(bytes.length - 8, 4); bytes.write('WAVEfmt ', 8);
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bytes.writeUInt32LE(16, 16); bytes.writeUInt16LE(1, 20); bytes.writeUInt16LE(1, 22);
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bytes.writeUInt32LE(rate, 24); bytes.writeUInt32LE(rate * 2, 28); bytes.writeUInt16LE(2, 32); bytes.writeUInt16LE(16, 34);
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bytes.write('data', 36); bytes.writeUInt32LE(samples * 2, 40);
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for (let i = 0; i < samples; i++) bytes.writeInt16LE(Math.sin(i * 2 * Math.PI * 220 / rate) * 2000, 44 + i * 2);
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return bytes;
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}
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for (const source of ['saved', 'streamed']) test(`${source}: iPhone keeps the same playing audio across repeated lock/unlock events`, async ({ page }) => {
|
||||
await page.addInitScript(() => Object.defineProperty(navigator, 'userAgent', { value: 'Mozilla/5.0 (iPhone; CPU iPhone OS 18_0 like Mac OS X) AppleWebKit/605.1.15' }));
|
||||
await page.route('**/continuity.wav', route => route.fulfill({ contentType: 'audio/wav', body: wav() }));
|
||||
await openClassic(page, { populated: true }); await showPlayingFixture(page);
|
||||
await page.evaluate(source => {
|
||||
current.localUrl = source === 'saved' ? '/continuity.wav' : '';
|
||||
current.audioUrl = '/continuity.wav';
|
||||
Player.attach(source === 'streamed' ? { url: '/continuity.wav', hasAudio: true } : null);
|
||||
}, source);
|
||||
await expect.poll(() => page.evaluate(() => els.audio.readyState)).toBeGreaterThanOrEqual(2);
|
||||
await page.evaluate(() => Player.play());
|
||||
await expect.poll(() => page.evaluate(() => !els.audio.paused && els.audio.currentTime > 0)).toBe(true);
|
||||
const result = await page.evaluate(async () => {
|
||||
const A = els.audio, V = els.video;
|
||||
const initial = A.currentTime, src = A.src;
|
||||
let playCalls = 0, audioSeeks = 0, loads = 0, pauses = 0;
|
||||
const play = A.play.bind(A), load = A.load.bind(A), pause = A.pause.bind(A);
|
||||
A.play = () => { playCalls++; return play(); }; A.load = () => { loads++; load(); }; A.pause = () => { pauses++; pause(); };
|
||||
A.addEventListener('seeking', () => audioSeeks++);
|
||||
Object.defineProperty(document, 'visibilityState', { configurable: true, value: 'hidden' });
|
||||
document.dispatchEvent(new Event('visibilitychange')); window.dispatchEvent(new Event('pagehide'));
|
||||
window.dispatchEvent(new Event('focus')); // focus arriving while hidden must not restore
|
||||
const promoted = Player.master === A && Player._bgHandoff === 'dual';
|
||||
V.pause();
|
||||
await new Promise(resolve => setTimeout(resolve, 350));
|
||||
const advanced = A.currentTime > initial;
|
||||
Object.defineProperty(document, 'visibilityState', { configurable: true, value: 'visible' });
|
||||
document.dispatchEvent(new Event('visibilitychange')); window.dispatchEvent(new Event('pageshow')); window.dispatchEvent(new Event('focus'));
|
||||
await new Promise(resolve => setTimeout(resolve, 200));
|
||||
const answer = { mode: Player.mode, promoted, advanced, sameSource: A.src === src, playing: !A.paused, playCalls, audioSeeks, loads, pauses, restored: Player.master === V && Player.secondary === A };
|
||||
Player.pause(); Player.stopDrift(); return answer;
|
||||
});
|
||||
expect(result).toEqual({ mode: 'dual', promoted: true, advanced: true, sameSource: true, playing: true, playCalls: 0, audioSeeks: 0, loads: 0, pauses: 0, restored: true });
|
||||
});
|
||||
Reference in New Issue
Block a user