fix portrait PWA nav dead while playing by making body the scroll container
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@@ -617,10 +617,13 @@ const Player = {
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return this.mode === 'dual' ? els.audio : this.master;
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},
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async loadVideo(videoObj, { preferStream = false, resume = true } = {}) {
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async loadVideo(videoObj, { preferStream = false, resume = true, reveal = true } = {}) {
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// When false (auto-advance / prev), skip resuming the saved timestamp and
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// start from the beginning (or the A marker, if an A-B loop is set).
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this._resumeOnLoad = resume;
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// When false (auto-advance / prev), don't scroll the portrait view back
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// to the player — the user may be browsing another page while listening.
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this._revealOnLoad = reveal;
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// Monotonic load token: any await below may resolve after the user has
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// already started a different video — stale loads must stand down
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// instead of hijacking playback (longest window: save-before-playing).
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@@ -700,7 +703,7 @@ const Player = {
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btn.textContent = '↻ Retry';
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btn.addEventListener('click', () => {
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btn.remove();
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Player.loadVideo(videoObj, { preferStream, resume });
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Player.loadVideo(videoObj, { preferStream, resume, reveal });
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});
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els.playerPane.appendChild(btn);
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}
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@@ -733,8 +736,9 @@ const Player = {
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navigator.mediaSession.setActionHandler('seekforward', (d) => Player.seek(Player.master.currentTime + (d.seekOffset || 10)));
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}
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// In portrait PWA mode, scroll the player into view so it's immediately
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// visible without the user having to swipe up manually.
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scrollPlayerIntoViewPortrait();
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// visible without the user having to swipe up manually — but only for
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// user-picked tracks; auto-advance must not hijack the scroll position.
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if (this._revealOnLoad) scrollPlayerIntoViewPortrait();
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// Restore A-B markers and load related (non-blocking)
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restoreAbMarkers();
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loadRelated();
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@@ -789,7 +793,7 @@ const Player = {
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current.localUrl = null;
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toast('Cached copy unavailable — streaming instead…');
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// Preserve the resume intent of the load that just failed.
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this.loadVideo(meta, { preferStream: true, resume: this._resumeOnLoad });
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this.loadVideo(meta, { preferStream: true, resume: this._resumeOnLoad, reveal: this._revealOnLoad });
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return;
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}
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// Advance to the next candidate stream; give up with a clear message at the end.
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@@ -1388,8 +1392,9 @@ function advanceQueue() {
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return false;
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}
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// Advancing to a new track always starts from the beginning (or its A point),
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// never the previous resume timestamp.
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Player.loadVideo(queue[queueIndex], { resume: false });
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// never the previous resume timestamp — and never scrolls the user away
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// from whatever page they are browsing while listening.
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Player.loadVideo(queue[queueIndex], { resume: false, reveal: false });
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renderUpNext();
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return true;
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}
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@@ -1422,7 +1427,7 @@ function playPrev() {
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if (Player.master.currentTime > 3) { Player.seek(0); return; }
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if (queueIndex > 0) {
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queueIndex--;
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Player.loadVideo(queue[queueIndex], { resume: false });
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Player.loadVideo(queue[queueIndex], { resume: false, reveal: false });
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renderUpNext();
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}
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}
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@@ -2341,6 +2346,7 @@ function markPlayingCard() {
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});
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}
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let _lastViewKey = null;
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function render() {
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listFilter = '';
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const fi = $('listFilterInput');
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@@ -2351,6 +2357,12 @@ function render() {
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renderSidebar();
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renderSmartSidebar();
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renderList();
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// Portrait PWA: reveal the freshly selected view. Only on actual view
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// changes — same-view re-renders (deletes, modal confirms, profile load)
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// must not hijack the scroll position. Skipped on the very first render.
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const viewKey = [view.type, view.id, view.smartType].join('|');
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if (_lastViewKey !== null && viewKey !== _lastViewKey) scrollListIntoViewPortrait();
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_lastViewKey = viewKey;
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}
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// ============================================================================
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@@ -2615,16 +2627,30 @@ function applyPortraitPwaClass() {
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}
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}
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// Scroll the list-pane to the top so the player content is at the start of the
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// list area. In portrait mode, .list-pane is the scroll container (not .body).
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// In portrait mode, .body is the single scroll container (player pane on top,
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// list pane below). Scrolling it to 0 brings the player fully into view.
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function scrollPlayerIntoViewPortrait() {
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if (!isPortraitPWA()) return;
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const listPane = document.querySelector('.list-pane');
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if (listPane) {
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listPane.scrollTo({ top: 0, behavior: 'smooth' });
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const body = document.querySelector('.body');
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if (body) {
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body.scrollTo({ top: 0, behavior: 'smooth' });
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}
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}
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// Bring the list pane to the top of the portrait scroll container so a newly
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// rendered view is actually on-screen. While a track is playing, the player
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// pane above it is taller than the whole viewport — without this scroll the
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// fresh view sits invisibly below the fold and every nav tap looks dead
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// (the mobile "can't navigate while playing" bug).
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function scrollListIntoViewPortrait() {
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if (!isPortraitPWA()) return;
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const body = document.querySelector('.body');
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const listPane = document.querySelector('.list-pane');
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if (!body || !listPane) return;
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const top = body.scrollTop + listPane.getBoundingClientRect().top - body.getBoundingClientRect().top;
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body.scrollTo({ top, behavior: 'smooth' });
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}
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function setupPortraitPwaWatcher() {
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applyPortraitPwaClass();
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_portraitPwaMQ.addEventListener('change', () => {
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@@ -2725,6 +2751,9 @@ function wireUI() {
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view = { type: 'search' };
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render();
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showSearchSkeletons();
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// Even when already on the search view (no view change for render() to
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// detect), a new query means the user wants to see the results.
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scrollListIntoViewPortrait();
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try {
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const res = await API.search(q);
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if (!res || !res.ok) throw new Error(res?.error || 'Search failed');
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@@ -3030,7 +3059,7 @@ document.querySelectorAll('.chip').forEach((c) => {
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$('miniBar').addEventListener('click', () => {
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hideMiniBar();
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// Scroll the player into view if needed. In portrait PWA, scroll only the
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// list-pane (the designated scroll container) — scrollIntoView() also
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// .body pane (the designated scroll container) — scrollIntoView() also
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// scrolls overflow:hidden ancestors up to <html> on iOS, leaving the
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// document offset and fixed-element hit testing broken.
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if (isPortraitPWA()) scrollPlayerIntoViewPortrait();
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@@ -1765,14 +1765,17 @@ input[type="range"]::-webkit-slider-thumb:hover { transform: scale(1.25); }
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z-index: 50;
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}
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/* --- Body: vertical stack (player above list) -------------------------- */
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/* --- Body: vertical stack (player above list), THE scroll container ---- */
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.body {
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flex-direction: column;
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overflow: hidden;
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/* Body itself does NOT scroll — player-pane is fixed height,
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list-pane takes remaining space and scrolls independently.
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This keeps the player always visible and gives the list/settings
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the full remaining viewport to scroll in. */
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overflow-y: auto;
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overflow-x: hidden;
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overscroll-behavior: contain;
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/* The body is the single scroll container in portrait. A playing player
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pane (stage + control deck + meta + up-next + related) is taller than
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the whole viewport, so it must be able to scroll out of the way — with
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overflow:hidden here the list-pane sat unreachable below the fold and
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every sidebar/bottom-nav tap looked dead while a track was playing. */
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}
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/* --- Player pane: full width, compact vertical padding ----------------- */
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@@ -1808,14 +1811,16 @@ input[type="range"]::-webkit-slider-thumb:hover { transform: scale(1.25); }
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gap: 6px;
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}
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/* --- List pane: full width below player, fills remaining height, scrolls independently --- */
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/* --- List pane: full width below player, flows in the body scroll ------ */
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.list-pane {
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flex: 1;
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min-height: 0; /* required for flex children to shrink below content size */
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flex: none;
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/* At least one full body-height so navigating always yields a full-screen
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page; longer content just grows the body scroll. */
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min-height: 100%;
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width: 100%;
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border-left: none;
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border-top: 1px solid var(--line-soft);
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overflow-y: auto;
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overflow-y: visible;
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overflow-x: hidden;
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padding-left: env(safe-area-inset-left);
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padding-right: env(safe-area-inset-right);
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