initial: bootstrap from BukidBountyApp base
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83
resources/js/Components/Core/Animations/LottiePlayer.vue
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83
resources/js/Components/Core/Animations/LottiePlayer.vue
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<template>
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<div ref="container" :style="{ width: props.width, height: props.height }" class="lottie-container"></div>
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</template>
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<script setup>
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import { ref, onMounted, onUnmounted, watch } from 'vue';
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import lottie from 'lottie-web';
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const props = defineProps({
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path: { type: String, required: true },
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loop: { type: Boolean, default: true },
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autoplay: { type: Boolean, default: true },
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width: { type: String, default: '100%' },
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height: { type: String, default: '100%' },
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play: { type: Boolean, default: true },
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speed: { type: Number, default: 1 }
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});
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const container = ref(null);
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let animation = null;
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const initAnimation = () => {
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if (animation) {
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animation.destroy();
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}
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if (!container.value) return;
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animation = lottie.loadAnimation({
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container: container.value,
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renderer: 'svg',
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loop: props.loop,
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autoplay: props.autoplay,
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path: props.path
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});
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if (props.speed !== 1) {
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animation.setSpeed(props.speed);
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}
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};
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onMounted(() => {
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initAnimation();
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});
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onUnmounted(() => {
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if (animation) {
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animation.destroy();
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}
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});
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watch(() => props.path, () => {
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initAnimation();
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});
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watch(() => props.play, (newVal) => {
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if (animation) {
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if (newVal) {
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animation.play();
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} else {
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animation.stop();
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}
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}
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});
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defineExpose({
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play: () => animation?.play(),
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stop: () => animation?.stop(),
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pause: () => animation?.pause(),
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setSpeed: (speed) => animation?.setSpeed(speed),
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goToAndPlay: (value, isFrame) => animation?.goToAndPlay(value, isFrame)
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});
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</script>
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<style scoped>
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.lottie-container {
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overflow: hidden;
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margin: 0 auto;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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</style>
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